The DC equals 8 + proficiency + Constitution modifier. Creatures within 10 feet of you must make a Wisdom saving throw or become frightened of you until the end of my next turn. To top off this set of skills, my walking speed is increased to 35 feet.įinally, Daunting Roar gives leonin the edge of fear a lion deserves in battle. Hunter’s Instincts gives you proficiency in my choice of Athletics, Perception, Intimidation or Survival. However, leonin also have Claws that deal 1d4 slashing damage (Strength). So, of course, it is at the top of the list of hunting-related abilities. However, their other racial traits offer abilities that give them a hunter’s edge, with a ferocious roar for added effect.ĭarkvision is typical for non human races. Leonin come with a +2 Constitution/+1 Strength ability score modifier-inherently making them tough. Now, older, the call to the throne is strong, the pridelands require saving from the evil relative. Feeling guilt, this leonin ran away from home and finds new family in their companions. An evil relative murdered this leonin’s father when they were young.Leonin tend to leave human gods in the past. Summoned by the god Heliod to serve the light, a leonin takes the path of a paladin against the wishes of their clan.This young warrior seeks to prove themselves as a great leader before returning home. A young leonin prince(ess) is sent out into the wider world to represent the Leonin Queendom in diplomatic affairs.While Leonin aren’t explicitly in the Forgotten Realms thereĬonsider these leonin backstories for inspiration:
Nomadic hunters, this race blends the glory and hunting instincts of a lion with Strength and Constitution for a unique warrior. However, most leonin distrust outsiders and guard their ancestral home, only leaving for the occasional raid. Though they’ve left behind human ways, some still worship human gods. Now, the nomadic tribes have mostly reverted to the old ways. At one point, the valley was dominated by wizardly humans of Meletis. The leonin race inhabits a valley within Theros named Oreskos. Some venture past the border mountains to test themselves in new lands. However, some leonin are not content to live the lives of their ancestors-nomadic yet never leaving the plains. Introduced in Mythic Odysseys of Theros, these lion people rarely leave their homeland and guard its borders. Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. A golden plain where even the gods rarely trespass. n action, you can detect the presence of celestials, fiends, undead, and places or objects that ecrated within 60 ft.Leonin characters in Dungeons and Dragons 5e are fierce, powerful hunters who guard the shining plains of Oreskos. You can find a ecuperate unless you prove yourself a threat. You come from the ranks of common folk, and fit among them with ease. of you you know the type, but not identity can use this 0 times (long rest recoups) Lay on Hands: Touch creatures to heal up to 5 hp (long rest recoups) may spread across multiple uses may spend 5 hp to cure one disease or neutralize one poison no effects on undead or constructsĬOPPER (100 = 1 SILVER (10 = 1 gp ELECTRUM (2 = 1 GOLD PLATINUM (10 = 1 JEWELRY, GEMSTONES, AND ART OBJECTS
Divine Sense: As an action, you can detect the presence of celestials, fiends, undead, and places or objects that are consecrated or desecrated within 60 ft. You can find a place to hide, rest, or recuperate unless you prove yourself a threat.
Rustic Hospitality: You come from the ranks of common folk, and fit among them with ease. TRAITS & PROPERTIES Longsword: Versatile (1d10)ĪTK BONUS DAMAGE +5 1d8+3 slashing +5 4 bludgeoning SHIELD:Standard Shield PROPERTIES & EFFECTĮQUIPMENT Explorer's pack (backpack, bedroll, mess kit, tindrebox, 10 torches, 10 days' rations, waterskin, 50 ft. +3 +1 +0 +3 -1 +0 +2 -1 +0 +2 +0 +2 -1 -1 +2 +1 +1 +4Īcrobatics Animal Handling Arcana Athletics Deception History Insight Intimidation Investigation Medicine Nature Perception Performance Persuasion Religion Sleight of Hand Stealth SurvivalĪrmor: Light, Medium, Heavy, Shields Weapons: Simple, Martial Tools: Cartographer's tools, Vehicles (land) Languages: Common, Goblin Strength Dexterity Constitution Intelligence Wisdom Charisma SKILLS